Game rules for face-to-face play on one iPhone
SpinNook is a wheel board game for two to four people around one iPhone. These are the rules of the game. Each player taps their own edge. Coins are points only, no real money, no gambling.
Each player starts with 20 coins. The match ends when everyone reaches the finish, or when someone confirms End. There is no time limit.
How the coins work in the game
Coins are points you spend on items and tolls. A single tile never swings them by much.
- The race ends at the finish crown. The longest route is 120 moves and the shortest is 68, across 9 zones.
- Two to four people play on one iPhone. Everyone rolls a six-sided die. The highest roll goes first, a tie rolls again, and turns then go clockwise.
- Lay the iPhone flat. Two players sit opposite. Three players sit two along the near edge and one opposite. Four players sit two along each edge. Controls on the far side turn to face that seat.
- Reaching the finish completes your race. An exact landing is not required. A player who has finished is skipped. The others keep playing.
- Each player starts with 20 coins. Coins buy items and pay tolls. Coins are points, not money.
- A balance of 0 coins when an event or challenge is fully settled sits you out of your next turn, then you receive 5 relief coins. Coins are points and never go below 0. Dropping to 0 in the middle of that event does not sit you out if the settled balance is above 0. A settled balance of 0 does this every time, not once per game. A shield that stops a loss keeps you above 0. A player who has finished is not affected. If you also owe an event skip, the relief turn comes first and the skip comes after it. If everyone else has finished, you still take the relief and then play, so the match does not stall.
- There is no time limit. The clock counts up from the start, and pause stops it. The match ends when everyone reaches the finish, or when someone confirms End.
- Rank is progress along the tiles, then coins, then time.
- The wheel shows 1 to 10. The pawn hops one tile at a time, and the map follows the active player.
- The board has forks, shops, challenges you can skip, tolls, honey, and mystery tiles. A mystery tile draws one surprise from a deck of 13. A fork asks for the left or right path, and unused steps follow that path. Shops, toll bridges, and a passerby ask while you are still standing on that tile. Honey pays coins and shortens the next spin by one tile.
- Your pack holds three items. At the start of your turn you may use one: a broom clears a nearby peel or trap, a shield blocks one setback or one coin loss, spring shoes add two tiles to the next spin, scissors clear a web or a skipped turn, and a re-spin sets up another spin. A pass is used on a challenge, so you can skip it without losing a coin.
- A challenge is a short party task. Finish it for 2 coins, skip it for 1 coin, or spend a pass. You can always skip.
- A few squares hop you back two tiles. A shield blocks that hop or one coin loss.
Game tiles and events
1. Start
The race begins here.
2. Chest
Open a chest for coins and a small tool.
3. Spring
A spring launches you ahead.
4. Mystery
Draw a surprise from the path.
5. Chest
Open a chest for coins and a small tool.
6. Coins
Take a few coins.
7. Spring
A spring launches you ahead.
8. Spring
A spring launches you ahead.
9. Spring
A spring launches you ahead.
10. Portal
A gate jumps you ahead.
11. Animal
Make the sound or move of any animal.
12. Tongue twister
Say a tongue twister once, nice and clear.
13. Kind words
Tell another player one kind thing about them.
14. Sing a little
Sing any song you like for about ten seconds.
15. Look around
Name three things you can see in this room.
16. Kind words
Tell another player one kind thing about them.
17. A good moment
Share one small happy moment from this week.
18. Sing a little
Sing any song you like for about ten seconds.
19. A good moment
Share one small happy moment from this week.
20. Shop
Spend coins on an item. Your pack holds three.
21. Animal
Make the sound or move of any animal.
22. Kind words
Tell another player one kind thing about them.
23. A good moment
Share one small happy moment from this week.
24. Tongue twister
Say a tongue twister once, nice and clear.
25. Honey
Sweet coins, but your next move is sticky.
26. Banana tree
Take coins and leave a peel behind.
27. Toll bridge
Pay the toll for a shortcut, or walk the long way.
28. Web
A web holds you for one turn. Scissors cut it.
29. Mystery
Draw a surprise from the path.
30. Mystery
Draw a surprise from the path.
31. Fork
A short risky path, or a longer safe one.
32. Slide
You slide back a couple of tiles.
33. Setback
Lose a coin.
34. Setback
Lose a coin.
35. Slip back
Hop back a couple of tiles.
36. Setback
Lose a coin.
37. Setback
Lose a coin.
38. Slide
You slide back a couple of tiles.
39. Hole
You climb out next turn.
40. Hole
You climb out next turn.
41. Slide
You slide back a couple of tiles.
42. Hole
You climb out next turn.
43. Fork
A short risky path, or a longer safe one.
44. Fork
A short risky path, or a longer safe one.
45. Passerby
Pay 2 coins to stay, hand over an item to stay, or hop back two tiles.
46. Mystery
Draw a surprise from the path.
47. Quiet path
Nothing else happens here.
48. Quiet path
Nothing else happens here.
49. Quiet path
Nothing else happens here.
50. Shop
Spend coins on an item. Your pack holds three.
51. Quiet path
Nothing else happens here.
52. Quiet path
Nothing else happens here.
53. Quiet path
Nothing else happens here.
54. Chest
Open a chest for coins and a small tool.
55. Fork
A short risky path, or a longer safe one.
56. Wind
A gust pushes you forward.
57. Wind
A gust pushes you forward.
58. Portal
A gate jumps you ahead.
59. Chest
Open a chest for coins and a small tool.
60. Slide
You slide back a couple of tiles.
61. Passerby
Pay 2 coins to stay, hand over an item to stay, or hop back two tiles.
62. Web
A web holds you for one turn. Scissors cut it.
63. Slide
You slide back a couple of tiles.
64. Shop
Spend coins on an item. Your pack holds three.
65. Setback
Lose a coin.
66. Slip back
Hop back a couple of tiles.
67. Setback
Lose a coin.
68. Setback
Lose a coin.
69. Ice
You slide a little farther.
70. Ice
You slide a little farther.
71. Seed
Plant a seed. It ripens after a few turns.
72. Seed
Plant a seed. It ripens after a few turns.
73. Banana tree
Take coins and leave a peel behind.
74. Chest
Open a chest for coins and a small tool.
75. Shop
Spend coins on an item. Your pack holds three.
76. Banana tree
Take coins and leave a peel behind.
77. Chest
Open a chest for coins and a small tool.
78. Coins
Take a few coins.
79. Banana tree
Take coins and leave a peel behind.
80. Chest
Open a chest for coins and a small tool.
81. Coins
Take a few coins.
82. Fork
A short risky path, or a longer safe one.
83. Honey
Sweet coins, but your next move is sticky.
84. Sunny hour
Everyone takes a coin. This happens only once.
85. Mystery
Draw a surprise from the path.
86. Chest
Open a chest for coins and a small tool.
87. Quiet path
Nothing else happens here.
88. Quiet path
Nothing else happens here.
89. Quiet path
Nothing else happens here.
90. Quiet path
Nothing else happens here.
91. Quiet path
Nothing else happens here.
92. Shop
Spend coins on an item. Your pack holds three.
93. Quiet path
Nothing else happens here.
94. Quiet path
Nothing else happens here.
95. Coins
Take a few coins.
96. Mystery
Draw a surprise from the path.
97. Chest
Open a chest for coins and a small tool.
98. Coins
Take a few coins.
99. Mystery
Draw a surprise from the path.
100. Quiet path
Nothing else happens here.
101. Quiet path
Nothing else happens here.
102. Quiet path
Nothing else happens here.
103. Quiet path
Nothing else happens here.
104. Quiet path
Nothing else happens here.
105. Quiet path
Nothing else happens here.
106. Shop
Spend coins on an item. Your pack holds three.
107. Quiet path
Nothing else happens here.
108. Quiet path
Nothing else happens here.
109. Quiet path
Nothing else happens here.
110. Fork
A short risky path, or a longer safe one.
111. Slip back
Hop back a couple of tiles.
112. Mystery
Draw a surprise from the path.
113. Coins
Take a few coins.
114. Slip back
Hop back a couple of tiles.
115. Mystery
Draw a surprise from the path.
116. Coins
Take a few coins.
117. Slip back
Hop back a couple of tiles.
118. Mystery
Draw a surprise from the path.
119. Coins
Take a few coins.
120. Slip back
Hop back a couple of tiles.
121. Shop
Spend coins on an item. Your pack holds three.
122. Quiet path
Nothing else happens here.
123. Quiet path
Nothing else happens here.
124. Quiet path
Nothing else happens here.
125. Quiet path
Nothing else happens here.
126. Quiet path
Nothing else happens here.
127. Shop
Spend coins on an item. Your pack holds three.
128. Quiet path
Nothing else happens here.
129. Quiet path
Nothing else happens here.
130. Quiet path
Nothing else happens here.
131. Quiet path
Nothing else happens here.
132. Quiet path
Nothing else happens here.
133. Fork
A short risky path, or a longer safe one.
134. Setback
Lose a coin.
135. Toll bridge
Pay the toll for a shortcut, or walk the long way.
136. Slip back
Hop back a couple of tiles.
137. Shop
Spend coins on an item. Your pack holds three.
138. Fork
A short risky path, or a longer safe one.
139. Setback
Lose a coin.
140. Mystery
Draw a surprise from the path.
141. Setback
Lose a coin.
142. Mystery
Draw a surprise from the path.
143. Setback
Lose a coin.
144. Mystery
Draw a surprise from the path.
145. Setback
Lose a coin.
146. Mystery
Draw a surprise from the path.
147. Setback
Lose a coin.
148. Quiet path
Nothing else happens here.
149. Quiet path
Nothing else happens here.
150. Quiet path
Nothing else happens here.
151. Shop
Spend coins on an item. Your pack holds three.
152. Quiet path
Nothing else happens here.
153. Quiet path
Nothing else happens here.
154. Quiet path
Nothing else happens here.
155. Shop
Spend coins on an item. Your pack holds three.
156. Quiet path
Nothing else happens here.
157. Finish
Reach this tile and you are finished. The others keep playing.
158. Quiet path
Nothing else happens here.
159. Quiet path
Nothing else happens here.
160. Quiet path
Nothing else happens here.
161. Toll bridge
Pay the toll for a shortcut, or walk the long way.
162. Slip back
Hop back a couple of tiles.
163. Setback
Lose a coin.
164. Mystery
Draw a surprise from the path.
Event cards
Coins
Take a few coins.
Chest
Open a chest for coins and a small tool.
Four-leaf
A lucky leaf. Take coins and spin again.
Rainbow bridge
Cross for coins and one extra step.
Banana tree
Take coins and leave a peel behind.
Banana peel
Slip back a couple of tiles and lose a coin.
Seed
Plant a seed. It ripens after a few turns.
Honey
Sweet coins, but your next move is sticky.
Spring
A spring launches you ahead.
Wind
A gust pushes you forward.
Ice
You slide a little farther.
Portal
A gate jumps you ahead.
Small slip
Hop back a couple of tiles.